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  (All hands dealt use a 52 card deck.)  
  LOW HAND OCCURRENCE IN OMAHA H/L8  
  1.  I dealt 1,000,000 hands of Omaha Hi-Low (8 or better) to a10-handed table to developed this statistical information.  Players were programmed to call all flops and never bet and never fold.  Thus, I reviewed a total of 1,000,000 hands (100,000 x 10 players in the game).  The results are what might happen in a never fold game with absolutely no pressure on the draw outs.  Unusual one-out gut-shot hands could play until the river.  Some interesting statistics were developed and the use of that knowledge might help your game.  
  THE RANDOM FLOP (3 cards on the board and you have a random hand.) THE RANDOM FLOP (3 cards on the board and you have A,2,3,4 in your hand.  You have used up 4 low cards and the percentage of low cards on 'FLOP' decreases slightly.)  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt Number of Low Cards dealt 1,000,000 hands PerCent dealt  
  0                            51,000 5.1% 0                            66,000 6.6%  
  1                         321,000 32.1% 1                         350,000 35.0%  
  2                         466,000 46.6% 2                         446,000 44.6%  
  3                         162,000 16.2% 3                         138,000 13.8%  
  Totals:                      1,000,000 100.0% Totals:                      1,000,000 100.0%  
  THE RANDOM TURN (4 cards on the board and you have a random hand.) THE RANDOM TURN (4 cards on the board and you have A,2,3,4 in your hand.  You have used up 4 low cards and the percentage of low cards on 'TURN' decreases slightly.)  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt Number of Low Cards dealt 1,000,000 hands PerCent dealt  
  0-1                         189,000 18.9% 0-1                         226,000 22.6%  
  2                         421,000 42.1% 2                         430,000 43.0%  
  3                         324,000 32.4% 3                         291,000 29.1%  
  4                            66,000 6.6% 4                            53,000 5.3%  
  Totals:                      1,000,000 100.0% Totals:                      1,000,000 100.0%  
  THE RANDOM RIVER (5 cards on the board and you have a random hand.) THE RANDOM RIVER (5 cards on the board and you have A,2,3,4 in your hand.  You have used up 4 low cards and the percentage of low cards on 'RIVER' decreases slightly.)  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt Number of Low Cards dealt 1,000,000 hands PerCent dealt  
  0-2                         400,000 40.0% 0-2                         452,000 45.2%  
  3                         399,000 39.9% 3                         380,000 38.0%  
  4                         179,000 17.9% 4                         151,000 15.1%  
  5                            22,000 2.2% 5                            17,000 1.7%  
  Totals:                      1,000,000 100.0% Totals:                      1,000,000 100.0%  
  3 unique low cards will make it by the river 60% of the time.  0-2 unique low cards will make it by the river 40% of the time. 3 unique low cards will make it by the river 54.8% of the time.  0-2 unique low cards will make it by the river 45.2% of the time.  Note that 4 low cards in your hand has an impact on the percentage of 3 (or more) low cards hitting the board.  
  DRAWING to LOW with a ONE-CARD LOW on the FLOP (3 cards on the board)  You are dealt A,2,3,4 double-suited.  The flop is 5,9,K.  The 'TURN' will be  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt 1.  You will miss your 2nd unique low card 46.6% of the time on the turn.  
  0-1                         466,000 46.6%  
  2                         534,000 53.4% 2.  You will draw your 2nd unique low card 53.4% of the time on the turn.  
  Totals:                      1,000,000 100.0%  
  DRAWING to LOW with a ONE-CARD LOW on the FLOP (3 cards on the board)  You are dealt A,2,3,4 double-suited.  The flop is 5,9,K.  The 'TURN' is 4,5,9,K.  The 'RIVER will be  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt 1.  If you draw your 2nd unique low card on the turn, you will draw your 3rd unique low card on the river 47.7% of the time.  
  0-2                         523,000 52.3%  
  3                         477,000 47.7% 2.  You will draw 2 consecutive low cards 24.8% of the time.  Chasing low is expensive, especially when you are chasing for 50% or less.  
  Totals:                      1,000,000 100.0%  
  DRAWING to LOW with a TWO-CARD LOW on the FLOP (3 cards on the board)  You are dealt A,2,3,4 double-suited.  The flop is 4,5,K.  The 'TURN' will be  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt 1.  You will miss your 3rd unique low card 53.3% of the time on the turn.  
  2                         533,000 53.3%  
  3                         467,000 46.7% 2.  You will draw your 3rd unique low card 46.7% of the time on the turn.  
  Totals:                      1,000,000 100.0%  
  DRAWING to LOW with a TWO-CARD LOW on the FLOP (3 cards on the board)  You are dealt A,2,3,4 double-suited.  The flop is 4,5,K.  The 'TURN' is 4,5,Q,K.  The 'RIVER' will be  
  Number of Low Cards dealt 1,000,000 hands PerCent dealt 1.  IF you miss the 3rd unique low card on the turn, your chance to get it on the river is 47.8% of the time.  It improves just slightly since another high card was used up on the turn.  
  2                         522,000 52.2%  
  3                         478,000 47.8% 2.  You will draw at least 1 low card at the turn or the river 72.1% of the time.  (I'd pound this hand pre-flop.  It is a great starting hand with good possibilities for a hogger with a good low flop.)  
         
  Totals:                      1,000,000 100.0%  

(All hands dealt use a 52 card deck.)
Hand occurrence (How many hands need to be dealt to cause a hand to occur.)
  5 card - no draw   Hold'em Omaha H/L8
  5 - card stud 6 - card stud 7 - card stud Omaha High
         
Hand Dealt / Cards Dealt 5 cards dealt 6 cards dealt 7 cards dealt 9 cards dealt
         
Royal Flush               649,740                      108,290                     30,940                     10,834
Straight Flush                 72,193                         12,294                       3,591                       1,251
Quads - Four of a Kind                   4,165                           1,388                          595                          209
Full House                       694                              123                             39                             16
Flush                       509                                 99                             33                             15
Straight                       255                                 56                             22                               9
Trips - 3 of a kind                         47                                 28                             21                             11
2 Pair                         21                                   8                               4                               3
1 Pair                           2                                   3                               2                               4
Bust - No Pair                           2                                   2                               6                             33
Total Hand occurrence per 10,000,000 hand dealt.
  5 card - no draw   Hold'em Omaha H/L8
  5 - card stud 6 - card stud 7 - card stud Omaha High
         
Hand Dealt / Cards Dealt 5 cards dealt 6 cards dealt 7 cards dealt 9 cards dealt
         
Royal Flush                                  15                                 92                          323                          923
Straight Flush                                139                              813                       2,785                       7,996
Quads - Four of a Kind                            2,401                           7,203                     16,807                     47,884
Full House                          14,406                         81,530                  259,610                  634,412
Flush                          19,654                      101,084                  302,549                  673,452
Straight                          39,246                      177,626                  461,938               1,129,942
Trips - 3 of a kind                        211,285                      359,633                  482,987                  877,963
2 Pair                        475,390                   1,244,104               2,349,554               3,683,510
1 Pair                    4,225,690                   3,248,218               4,382,255               2,645,091
Bust - No Pair                    5,011,774                   4,779,697               1,741,192                  298,827
                   10,000,000                 10,000,000             10,000,000             10,000,000
1.  5 card stud hand occurrence generally follows value of hands.   Please note that in Omaha it is more difficult to get trips than a straight; it is more difficult to get 1 pair than 2 pair.  A really difficult hand to get in Omaha is a bust (no pair).  When you get 9 cards, generally something is there.

 
 
 
 
 
 
 
 
 

Advice to a New Omaha H/L Player

ADVICE TO A NEW OMAHA H/L PLAYER

I now have a referral email, Decimare@DkBluesky.com

If you click this it goes to DkBlueSky and then it is immediately forwarded to my email address here in Sumas, Washington.

Almost immediately I received 2 email messages from new players that had tried Omaha H/L a few times and they were overwhelmed. The primary problem was the combinations within the 4 cards dealt and the ability to read into the flop the value of their hand.

Although each posed a different question, the real message was “how does a new player to Omaha H/L get enough information to play without burning up all their bankroll during the learning curve.” So, I thought I’d write up a little commentary for the new player. If you’ve been around the block, this may be elementary.

1, First, get an understanding of the game. Click on player commentary at the home page and you’ll find an excellent review by glosterricky and Dr. Jim on the basics of Omaha H/L. As you read their message you might get the impression that their play is similar. This is not so. I’ve played with both on numerous occasions and find glosterricky is more aggressive in betting his draws. He’ll make more mistakes, however, he will develop bigger pots. Thus, he is more likely to bomb out of a tournament early. However, if he is in it later he usually has developed a larger chip count and that gives him a commanding position at the final table. On the other hand, Dr. Jim is a plodder. He makes very few mistakes. When he leads in the betting you know he has a made hand. Because of this conservative play you will see him at the final table more often. I believe glosterricky’s style is more suited to a Pot Limit game or PL tournament. I believe Dr. Jim’s style is more suited to structured betting limits like a $2.00/$4.00 live game or a tournament where the betting amount is “fixed”. As a new player I would probably follow Dr. Jim’s style as you will last much longer in a tournament and thus gain more experience.

2. Read the decimare Omaha tips section. Pay particular attention to the 2-card combination hands and start to think about how all four cards can create many, many combinations. Pay attention to the value of an Ace.

3. Do what I did when I began playing on the Internet. I started playing at the play money tables. I was unsure of how the betting structure worked. I didn’t know what the buttons meant. It just took time to feel comfortable with the whole system. And, don’t fall into the trap of “it’s just play money.” Treat each session as a poker lesson. Don’t develop bad habits just because the money isn’t real. I started out at another Poker Site. You could get $2000.00 as a starting amount and if you lost it, you just requested another $2000.00. I treated it like a chess game. To make the game interesting, my goal was to wipe out the table. You could only start for $2,000.00; however, the game allowed unlimited $2,000.00 re-buys. So, I would get on a table where several of the players had amassed $100,000 plus. I would slowly develop my bankroll and then wait for a made hand. Then I would bet; raise; check-raise to get all my chips all in. I learned a valuable lesson. The person with 2nd best will not lay down. They just will not give up. They don’t want to be bluffed and they’ll put all their money in to “see what you have.” This is also true in real money games. The trick is to start hands that will give you the nuts and then bet like hell. There’ll always be a Sheriff at the table to check your honesty. Usually within three hours I would have all the big stacks and I would quit that table and go to another to repeat the experience. It took me a couple of months to build up to 16 million in play money and to develop a playing style that I could adjust based on the player profile.

4. You must remember that the caliber of player at a “play money” table is not nearly as good as a live game or a tournament. However, until you can beat the play money table with regularity you’re just not ready for the live game.

5. You need to learn a very important rule. Patience and discipline go a long way toward survival in poker. You’ll notice that the play money tables have a calling percentage in the high 80’s to low 90’s. This style will bankrupt you in live games. You need to prove that to yourself that selective play will develop a profit. So, practice selective play. In Omaha H/L you’ll find that waiting for a good starting hand will cause a call ratio of about 30%, and, this includes your blinds. Wait for good hands and then bet aggressively. You’ll soon be beating the play money table and after awhile you’ll be ready to venture into the live games.

6. Start out in tournaments. Your money will go a lot further. You’ll invest $5.00 to $15.00 and if you learned your lessons well, you’ll get an hour or two of experience. If you practiced selective play during the play money games, you should be able to last through the first hour of play. If you find that you are bombing out early go back to the basics. Tighten up your selective play. Your first objective is to survive. Later out, you’ll develop a style that will suit your bankroll and your pleasure. However, first you need to learn how to survive!

7. OK, now you’ve mastered survival. Go back and read the Omaha tips section again. It will make more sense the second time around. After survival comes profit. Good Luck.



 

 

 
 
 
Overview
 
 
: : I personally believe in the $1,000. rule. It took me that much money to understand the game. And, while a new player is going through this learning curve, I can beat them with regularity. If everybody was an excellent player, I'd probably play Hold'em.
: : I can't understand why players belittle the cowboys (those hold'em players who think that continual aggressive moves will buy pots). I encourage loose play and suck outs with a nice hand comment. After all, these players are only borrowing the money. They'll give it back. Why chase away a loose player with a negative comment. Even when they lose, (and they will) they should at least have a socially good time. This brings them back.
: : I was in a live Omaha H/L paradise game. It was only a $2./$4. game but it was juicy. A cowboy had bought in for $400. and had raised "every" hand for about 3 hours. The players were commenting on his horrible play. I complimented his wins (a bad player will have about four times as many wins as a good player ... when you are in every hand that's how it works out. They just can't keep their stake and the abnormal win rate makes them believe they are the best) and tried to deflect the comments to me. I had bought in for $100. and had been playing for about 1 hour. My chip stack was $350. I was playing standard Omaha. I played about 20% of my starters and let him bet my hand. My only modification in play was to call him down at the end with less that nut hands; (and, to check raise his last bet when I had the nuts) even down to 2 pair. It was a gravy train. Then, he busted out and went into "sitting out". I dragged my cursor over his "sitting out" button and determined that he had re-bought for another $200. Then, before he could come back in 3 people at the table started commenting about how poor he played and they were glad he had busted. And, then he left the table without sitting back in. What a waste. Sometimes I hate players that are inconsiderate. They don't bother my game. They bother the kind of players that I want in my game. They don't realize that this is the worst play in Omaha. That is, sending away the players that can make you money. Al (decimare).


follow up: 1)I wanted to point out that this was the type of game where you can make some money. It was a $2/$4 limit game and if I can make $250 net in one hour, I'm quite pleased. I guess my primary point is that when you are mean at the table you drive away the soft players and those that remain are the seasoned tough players. If you are trying to make a buck, this is the worst play.
2) No names, (and not Glos) however, if you feel a little guilty, then you have room for improvement in your game. al.

____________________________________________

Posted by decimare on March 13, 2005 at 15:00:44:

Chart Comments

1. Dealing 100,000 hands of Omaha Hi-Low to a ten-handed table developed this chart. All players were programmed to call all flops and never bet and never fold. Thus, I reviewed total of 1,000,000 hands (100,000 x 10 players in the game). Therefore the results are what might happen in a never fold game with absolutely no pressure on the draw outs. The unusual gut-shot hands could play until the river. And, while this is an impossible condition, some interesting statistics were developed that might help your game.
2. You will note the percentages don’t add up to 100%. In fact, they add up to 1700%. The problem with percent is determining what hand actually won. If you have an A-2-3-4 and the flop is 3-4-5; the turn is 2, and the river is A, then every combination is calculated as a winner. In this case, the A-2 was the value in the hand, and, everybody with a combination of A-5 had a wheel. Any player with a 2-5 plus a 6 had a 6 high straight, and, any 6-7 had a 7 high straight. And I haven’t even discussed flush possibilities.
3. Therefore, the resulting use will be for relative value. I’ll be referring to the chart during the remainder of the text so take a minute and get familiar with the results.
4. Make a mental note of the times A-2 is dealt, 72,389 out of 1,000,000 (18,158 +54,231). So, on average, one A-2 is in a 10 handed game 7 out of 10 times.
5. Also note that when you get an A-2, it will win approximately 20% of the time. Remember, when A-2 wins it will probably get ½ of the pot; so, it’s a good start. An average of 10% of the pot in a 10 handed game makes you an even money favorite over the course of play. (It also means that A-2 will lose 80% of the time.)

10 hand 100,000 total hand dealt- WIN percent PLACE- MENT 100,000 total hand dealt- ACTUAL HAND DEALT 10 hand 100,000 total hand dealt 1million total hands reviewed- TOTAL TIMES DEALT 10 hand 100,000 total hand dealt 1million total hands reviewed- Average TIMES hand DEALT at 10 hand table per 100 hands 10 hand 100,000 total hand dealt 1million total hands reviewed- TOTAL TIMES WON 10 hand 100,000 total hand dealt 1million total hands reviewed- Average TIMES hand WON at 10 hand table per 100 hands 10 hand 100,000 total hand dealt 1million total hands reviewed- Percent HAND WON at 10 hand table PER 100 HANDS
1 A2 Suited 18,158 18.16 3,679 3.68 20.26%
2 A2 Offsuit 54,231 54.23 10,453 10.45 19.27%
3 A3 Suited 18,065 18.07 3,300 3.30 18.27%
4 A3 Offsuit 54,155 54.16 9,214 9.21 17.01%
5 A4 Suited 18,142 18.14 3,069 3.07 16.92%
6 AA Pair 27,627 27.63 4,525 4.53 16.38%
7 A4 Offsuit 54,615 54.62 8,445 8.45 15.46%
8 A5 Suited 18,203 18.20 2,798 2.80 15.37%
9 AQ Suited 18,127 18.13 2,608 2.61 14.39%
10 AT Suited 17,867 17.87 2,566 2.57 14.36%
11 AK Suited 18,173 18.17 2,608 2.61 14.35%
12 AJ Suited 18,172 18.17 2,607 2.61 14.35%
13 A6 Suited 18,261 18.26 2,590 2.59 14.18%
14 A5 Offsuit 54,571 54.57 7,720 7.72 14.15%
15 AK Offsuit 54,311 54.31 7,615 7.62 14.02%
16 32 Offsuit 54,280 54.28 7,574 7.57 13.95%
17 AQ Offsuit 54,007 54.01 7,426 7.43 13.75%
18 AJ Offsuit 54,044 54.04 7,356 7.36 13.61%
19 32 Suited 18,094 18.09 2,457 2.46 13.58%
20 A9 Suited 18,195 18.20 2,470 2.47 13.58%
21 AT Offsuit 54,340 54.34 7,294 7.29 13.42%
22 A7 Suited 18,297 18.30 2,333 2.33 12.75%
23 42 Suited 18,047 18.05 2,300 2.30 12.74%
24 A6 Offsuit 54,530 54.53 6,941 6.94 12.73%
25 A8 Suited 18,135 18.14 2,279 2.28 12.57%
An Easy to Remember Tight Play Strategy.

1. Don't play without an Ace unless you can get in Free (on the big blind)!
2. The all-powerful Ace is in 23 of the top 25 hands (based on average win percentages)! That is 92% of the first 25 hands! Remember that the Ace is the highest high card and the lowest low card. Additionally, because of this unique status it effectively gives you a five-card hand. (An A-K-2-3 gives you two high cards and 3 low cards.)

_________________________________________________

 



Raising with nut low?

Posted by decimare on March 13, 2005 at 15:55:34:

RAISING WITH NUT LOW?

1. Should you raise with nut low before the flop? Should you raise on the river. OK, let’s not be subjective. We need to determine factual condition and act appropriately.
FLOP REVIEW OF LOW DRAW
3 low cards on the flop: 16.30% of the time.
2 low cards on the flop: 46.40% of the time.
1 low cards on the flop: 3.21% of the time.
0 low cards on the flop: 5.20% of the time.
TURN REVIEW OF LOW DRAW
4 low cards on the turn: 6.70% of the time.
3 low cards on the turn: 32.30% of the time.
2 low cards on the turn: 42.10% of the time.
0-1 low cards on the turn: 18.90% of the time.
RIVER REVIEW OF LOW DRAW
5 low cards on the river: 2.30% of the time.
4 low cards on the river: 18.00% of the time.
3 low cards on the river: 39.80% of the time.
Sum total of possible low: 60.10%

0-2 low cards on the river: 40.00% of the time.
LOW DISTRIBUTION OF POT
Nut low was on board 60% of the time by the river.
Nut low won alone 45.00% of the time.
Nut low won and split 17.00% of the time.
2nd Nut low won alone 17.00% of the time.
2nd Nut low won and split 7.00% of the time.
3rd Nut low won alone 6.70% of the time.
3rd Nut low won and split 3.30% of the time.
Other low won alone 2.80% of the time.
Other low won and split 1.50% of the time.

2. We look at the chart and determine that in 1,000,000 hands, the A-2 is dealt 72,591 times (7 dealt hands out of 10). (This means that in 3 hands out of 10, on average, nobody will even have an A-2.).. If you have A-2 and low is on-board why shouldn’t you bet? How can you call a bet and 3 raises before the flop with a come hand and then not bet the nuts because you might be quartered? When you have it, you have it alone 3 out of 4 times. I know you remember being quartered, however, that only happens 1 out of 4 times.

3. When you have the nuts, don't shut down! .... “Pound the pot” and build a good return. Don't be trapped by “the never raise with low” whiners at the table. Bet your hand to the max. In Limit Omaha Hi-Low getting quartered rarely costs you money, except perhaps in heads-up. Even then, you'll make more money in the long run by betting. And, if you happen to have a two-way hand, you'll disguise your betting pattern. They won’t be able to put you on high or low since you bet both types of hands similarly. You'll get much better action with a two-way hand.
4. Your concern about being quartered will cost you big money over your course of play.
5. You should not be thinking about getting quartered. You should be thinking how could I force a weak high hand out and get it all. You should be raising often when you have the nut low hand and any sort of high. Getting quartered when raising on the river may cost you a chip of two. But when you win three-quarters of a pot by making the better high hand lay down because of your raise, you will win many more chips. Even if the you are only successful in driving out a weak high once in a while, the chips you gain from this aggressive play will more than compensate for the occasional quarter pots. And, it helps your table image as an aggressive player.
6. When I hear a person state "I never raise with low" I mark that person as a passive player that does not maximize profit potential. I appreciate playing against this type of player since they won't punish you with their nut hands, and, they will allow you to suck out on a gut shot without paying the price. Many times when playing against such players, you can only draw a free card because you are going for 4 card out and the pot odds don’t justify calling a bet. Obviously you can call Free and caused by this you suck out. I love it.
7. So, what do I say about betting nut low? ..... "RAISE"!.




__________________________________________________________
 

The 169 2-card combinations rated for Omaha H/L


[ Follow Ups ] [ Post Followup ] [ Blue Tourney Messages ] [ FAQ ]

Posted by decimare on March 17, 2005 at 14:53:35:

Chart Comments

1. Dealing 100,000 hands of Omaha Hi-Low to a ten-handed table developed this chart. All players were programmed to call all flops and never bet and never fold. Thus, I reviewed total of 1,000,000 hands (100,000 x 10 players in the game). Therefore the results are what might happen in a never fold game with absolutely no pressure on the draw outs. The unusual gut-shot hands could play until the river. And, while this is an impossible condition, some interesting statistics were developed that might help your game.
2. You will note the percentages don’t add up to 100%. In fact, they add up to 1700%. The problem with percent is determining what hand actually won. If you have an A-2-3-4 and the flop is 3-4-5; the turn is 2, and the river is A, then every combination is calculated as a winner. In this case, the A-2 was the value in the hand, and, everybody with a combination of A-5 had a wheel. Any player with a 2-5 plus a 6 had a 6 high straight, and, any 6-7 had a 7 high straight. And I haven’t even discussed flush possibilities.
3. Therefore, the resulting use will be for relative value. I’ll be referring to the chart during the remainder of the text so take a minute and get familiar with the results.
4. Make a mental note of the times A-2 is dealt, 72,389 out of 1,000,000 (18,158 +54,231). So, on average, one A-2 is in a 10 handed game 7 out of 10 times.
5. Also note that when you get an A-2, it will win approximately 20% of the time. Remember, when A-2 wins it will probably get ½ of the pot; so, it’s a good start. An average of 10% of the pot in a 10 handed game makes you an even money favorite over the course of play. (It also means that A-2 will lose 80% of the time.)

#1. 10 handed game with 100,000 total hand dealt- WIN percent PLACEMENT.
#2. 10 handed game with 100,000 total hand dealt- ACTUAL HAND DEALT
#3. 10 hand 100,000 total hand dealt; 1 million total hands reviewed-Percent HAND WON at 10 hand table PER 100 HANDS.

#1 #2 #3
1. A2 Suited 20.26%
2. A2 Offsuit 19.27%
3. A3 Suited 18.27%
4. A3 Offsuit 17.01%
5. A4 Suited 16.92%
6. AA Pair 16.38%
7. A4 Offsuit 15.46%
8. A5 Suited 15.37%
9. AQ Suited 14.39%
10. AT Suited 14.36%
11. AK Suited 14.35%
12. AJ Suited 14.35%
13. A6 Suited 14.18%
14. A5 Offsuit 14.15%
15. AK Offsuit 14.02%
16. 32 Offsuit 13.95%
17. AQ Offsuit 13.75%
18. AJ Offsuit 13.61%
19. 32 Suited 13.58%
20. A9 Suited 13.58%
21. AT Offsuit 13.42%
22. A7 Suited 12.75%
23. 42 Suited 12.74%
24. A6 Offsuit 12.73%
25. A8 Suited 12.57%
26. 42 Offsuit 12.46%
27. A9 Offsuit 12.44%
28. A7 Offsuit 11.88%
29. 43 Offsuit 11.73%
30. 43 Suited 11.64%
31. A8 Offsuit 11.58%
32. K2 Suited 11.47%
33. KK Pair 11.36%
34. 52 Offsuit 11.26%
35. 52 Suited 10.93%
36. K3 Suited 10.90%
37. J2 Suited 10.86%
38. 53 Suited 10.83%
39. QQ Pair 10.80%
40. Q2 Suited 10.72%
41. K2 Offsuit 10.71%
42. Q2 Offsuit 10.55%
43. 53 Offsuit 10.55%
44. K4 Suited 10.51%
45. T2 Offsuit 10.48%
46. T2 Suited 10.46%
47. J2 Offsuit 10.39%
48. KJ Suited 10.39%
49. KQ Suited 10.34%
50. JJ Pair 10.32%
51. 54 Offsuit 10.29%
52. JT Suited 10.27%
53. K3 Offsuit 10.25%
54. KT Suited 10.24%
55. Q3 Suited 10.20%
56. J3 Suited 10.19%
57. QJ Suited 10.11%
58. QT Suited 10.07%
59. Q3 Offsuit 10.07%
60. JT Offsuit 9.99%
61. 62 Offsuit 9.98%
62. T3 Suited 9.97%
63. KQ Offsuit 9.97%
64. 62 Suited 9.95%
65. KJ Offsuit 9.94%
66. J3 Offsuit 9.92%
67. Q4 Suited 9.92%
68. J4 Offsuit 9.83%
69. 22 Pair 9.83%
70. 92 Offsuit 9.82%
71. KT Offsuit 9.81%
72. 54 Suited 9.78%
73. K4 Offsuit 9.77%
74. QT Offsuit 9.77%
75. T3 Offsuit 9.74%
76. QJ Offsuit 9.71%
77. 92 Suited 9.67%
78. Q5 Suited 9.67%
79. J4 Suited 9.66%
80. K5 Suited 9.66%
81. TT Pair 9.60%
82. Q4 Offsuit 9.60%
83. 63 Offsuit 9.52%
84. T4 Suited 9.50%
85. 63 Suited 9.45%
86. T4 Offsuit 9.35%
87. 93 Suited 9.33%
88. K5 Offsuit 9.31%
89. 64 Offsuit 9.30%
90. 33 Pair 9.28%
91. T5 Suited 9.23%
92. K9 Suited 9.23%
93. K6 Suited 9.18%
94. K7 Suited 9.12%
95. 93 Offsuit 9.10%
96. Q6 Suited 9.08%
97. 64 Suited 9.07%
98. T9 Offsuit 9.03%
99. J5 Offsuit 9.02%
100. 82 Offsuit 9.02%
101. 72 Offsuit 9.00%
102. J5 Suited 8.96%
103. 82 Suited 8.95%
104. Q9 Suited 8.94%
105. J9 Suited 8.87%
106. 94 Offsuit 8.86%
107. Q5 Offsuit 8.85%
108. 73 Offsuit 8.84%
109. 72 Suited 8.83%
110. T5 Offsuit 8.81%
111. J9 Offsuit 8.76%
112. Q9 Offsuit 8.76%
113. T9 Suited 8.71%
114. 73 Suited 8.69%
115. 83 Offsuit 8.66%
116. K9 Offsuit 8.65%
117. K6 Offsuit 8.62%
118. J6 Suited 8.61%
119. 65 Offsuit 8.61%
120. Q7 Suited 8.58%
121. 99 Pair 8.58%
122. Q6 Offsuit 8.58%
123. K8 Suited 8.56%
124. 44 Pair 8.55%
125. Q8 Suited 8.53%
126. T6 Offsuit 8.47%
127. J7 Suited 8.46%
128. 74 Offsuit 8.46%
129. 94 Suited 8.45%
130. J8 Suited 8.43%
131. 83 Suited 8.41%
132. 74 Suited 8.34%
133. J6 Offsuit 8.30%
134. 84 Offsuit 8.29%
135. J8 Offsuit 8.26%
136. T8 Offsuit 8.26%
137. 95 Offsuit 8.25%
138. K7 Offsuit 8.21%
139. T6 Suited 8.19%
140. T8 Suited 8.19%
141. T7 Suited 8.16%
142. 84 Suited 8.16%
143. 65 Suited 8.15%
144. 95 Suited 8.15%
145. T7 Offsuit 8.08%
146. 85 Suited 8.06%
147. K8 Offsuit 8.06%
148. 75 Suited 8.04%
149. Q7 Offsuit 7.99%
150. 97 Suited 7.99%
151. 85 Offsuit 7.98%
152. J7 Offsuit 7.97%
153. Q8 Offsuit 7.90%
154. 55 Pair 7.86%
155. 96 Offsuit 7.85%
156. 75 Offsuit 7.84%
157. 96 Suited 7.79%
158. 86 Suited 7.68%
159. 86 Offsuit 7.67%
160. 98 Suited 7.65%
161. 76 Suited 7.64%
162. 98 Offsuit 7.54%
163. 76 Offsuit 7.53%
164. 97 Offsuit 7.53%
165. 87 Suited 7.47%
166. 66 Pair 7.45%
167. 88 Pair 7.45%
168. 87 Offsuit 7.28%
169. 77 Pair 7.23%

YOU CAN’T POLISH A TURD

1. On rare occasions you can put a move on another player in Omaha. Generally, however, you can't make something out of nothing. They say a leopard doesn’t change its spots. I say, “you can’t polish a turd”. Crap is crap. Before the flop, if your hand does not have a solid expectation, it probably won't change a lot. Weak Omaha hands generally stay weak.
2. Moves are very important in Texas Holdem. Showing the nut winning hand is a how Omaha is best played.
3. However, you must adjust to the game. In a very loose, passive Omaha game you should play more hands, and raise more hands.
4. The chart gives you the best (to the worst) 2 hand combinations. In Omaha, the 4 cards should add up to many good 2 card combinations. Always select combination hands. If you select properly, it is only a matter of how an aggressive style based on your player notes will get the most money out of the action.
5. And don't forget the Ace. Note where the Ace places in the first 25 2-card combinations. It is the highest high and the lowest low, and, it effectively gives you a 5 card playing hand. You need that advantage to be a winner.

Finally, remember that even the great hands lose. It is called a good "starting" hand. The emphasis must be on the "starting". Then, your hand should match the flop. How you act before the flop is a percentage judgement. If you act over-aggressively before the flop you may enjoy big rewards or banishment. At least your aggression should be calculated. My motto is to live by the sword, and, to die by the sword. Deci.

_______________________________________________________
 

OMAHA is a game of combinations and Nut flops


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Posted by decimare on March 18, 2005 at 16:50:21:

OMAHA is a game of combinations and Nut flops

1. It's not enough to have two great starting cards. Combination hands that go together can give you a 20-30 card out. Sometimes a hand with excellent outs is a better percentage play than a made hand. (And I almost always state that a made hand is much better that an unmade hand.) Assume you have AH, 2H, 5S, KS, in your hand and the flop is 3H, 4H, QS. Your outs are now all remaining non-paired hearts for nut hearts and all remaining non-paired low cards (except for board pairs) for nut low, and in addition, any counterfeited low card may give you a straight (the A gives you nut straight).
2. The turn is the JS. Now, your outs are any 10 for nut straight; any spade for 2nd nut spades; all remaining non-paired hearts for nut hearts; and, all remaining non-paired low cards (except for board pairs) for nut low. In addition, any counterfeited low card may give you a straight (the A’s gives you nut straight).
3. We'll count the outs to greatly improve this hand: A’s – 3; 2’s –3; the 3S; the 4S; 5’s –3; 6's - 4, 7’s –4; 8's –4; the 9H; the 9S; 10’s – 4; the JH; the QH; and the KH. This is a 32 out hand.
4. No doubt you are in last place in terms of the hands betting into you; however, your outs (especially your “hogger” outs) make this a great hand. In spite of the made hand rule (a “made” hand is better than a drawing hand) I almost always bet or raise on the turn with this type of hand. My percentage of outs makes a raise a great percentage play. A few outs may create full houses. In those cases you would check and call.
5. When you look at the chart you will notice combinations below the 10% win percent average. Stay away from these hands unless you have other great combinations. If you play these combinations on a regular basis, you must be losing money.

____________________________________________________
 

Let go of the bone!


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Posted by decimare on March 18, 2005 at 17:00:48:

Let go of the bone!

1. Don't chase unless you have a nut out and the pot odds justify a call. You are dealt 4 cards, you should wait for good cards and power bet (“pound it”) with nut hand flops. If you have a K high flush possibility and the pot has been bet and raised with a low already made; and, if you are hoping for half a pot, then you are in trouble. If it gets there, the possibility of an A-2 (suited on the ace) could pound you into the ground. If the board pairs with the suit, a full house probably is there. It's just a bad chase and will eventually leak all your money to other players.
2. Avoid leaking money by chasing non-nut outs.
3. Notice the value of a pair of tens. And, then look down to find real negative value in lower pairs. Small pairs will leak your money. Small pairs (22 through 88) are pretty much discounted when I look at a starting hand. If you happen to “flop” a set with your small pair you may only be a temporary leader. Larger pairs are waiting and a big or small straight has a card that reaches. Additionally, when you match your small pair, that pair undoubtedly helps the low draws. If you flop trips with a 2 through an 8, then a part of low has hit the table. Thus, even if this rag holds up, you'll probably need to split it with someone. And, you'll never feel good about the hand until it is over. Therefore, I don't consider the value of a pair unless it is 9 or above, and, then only in combinations with other cards.
4. I consider low pairs as a negative part of a starting hand. Kind of like a throw-a-way card that I’m saddled with. The only time I play low pairs is in combinations with great hands, generally with an A-2.
5. SAVE MONEY on bad starting hands. MUCK THEM before they turn into 2nd place and cost you money.

__________________________________________________________
 

Avoid starting hands that finish badly, or, how I handle my rage, Crunch.


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Posted by decimare on March 19, 2005 at 00:31:00:

Avoid starting hands that finish badly.

1. I did a simulation with 1,000,000 random hands. The surprise; a pair is the lowest rated hand in Omaha. Do you know why are the 66, 77 and the 88 are such low rated pairs? When you think about it, the answer is simple; “they just go away”. When you consider a full table where 10 hands are dealt and each player gets four cards, then someone has cards that fit the flop. It could be a higher pair. So if a higher card falls and hits the higher pair you lose. Additionally, the 6, 7 and 8 are right in the middle of the pack. When they hit both higher and lower hands have straight shots. Finally, by the nature of the card (8 and below) a part of low has hit the board. Low players will doggedly call all bets determined to make the low hand. Thus, if the remaining part of low gets there, you will be splitting. If you happen to hit trip 7's on the flop it must be bet and raised. You just hope for a lower board pair. Otherwise proceed with caution.
2. The bottom win percentage patterns are dominated by middle cards. Cards that start as a straight lose to a higher straight. Flushes end up 2nd best. Pairs get beat by higher pairs. Trips get beat by higher trips and higher full houses. These are the cards that leak your money to others at the table and as starting hands they should be avoided like the plague.
3. Having said all that, any two great starting cards are only about 2 1/2 times better than any two horrible starting cards. Remember that 4 horrible starting cards still have 4 possibilities of getting quads on the flop. That's what makes Omaha a players game. And that's why in the short term the worst player in the world can beat the best player in the world. Bad starting cards can have short-term streaks of good luck.
4. The men’s room has an indentation just above the urinal. It fits my forehead exactly. So, when you're banging your head on the wall keep in mind that the key words are "luck" and "short term". It won’t get that last pot back; however, it might help you maintain your sanity.

________________________________________________________
 

Should you ever raise before the flop in Omaha H/L?


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Posted by decimare on March 19, 2005 at 00:57:08:

Should you ever raise before the flop?

1. RAISE before the flop when you have way the best of it. Profits are made before the flop when everybody has a dream. If you play solid Omaha starting hands then why not improve your return by getting as much money in the pot before their dream turns into a nightmare.

2. You will find that most players in Omaha play too many garbage hands. When 6, 7, 8 players are calling all the time you know that many hands are sub-standard. These same players make these mistakes all night long before the flop. This is where you make money. If you choose only solid combination hands and they choose all hands, it stands to reason that you'll eventually come out ahead. Since these players will call all raises before the flop, the profit potential is always available to you. This is where you increase your profits hugely in Omaha.

3. Remember, profit in Omaha occurs when other players are drawing dead. This happens reasonably often. However, the big profit potential that occurs in every single hand (when you have strong starting hands) is before the flop.

4. Strangely, many seasoned players at this site who understand that Omaha is about good starting hands don't aggressively bet good starting hands before the flop. They call passively “to look at the flop" before they act. Then, when they bet it's a big tell like a big ringing bell. They wait for the absolute nuts. And, if they only bet when they have the absolute nuts, they are a very easy read.
5. If, however, you are raising before the flop with good starting hands, you'll have an enormous edge over the typical player. When your two-way hand hits on top, you won't be able to get these calling machines out with a crow bar. When you flop the "absolutes" they'll still call because of "the size of the pot" that you helped build. When you hit, and that will be more often than the random cards typically played by your opponents, your profits will increase.
6. Think about playing your starting hand like a computer. If you choose many 10%-20% starting combinations, you’ll have a huge mathematical advantage against random hand “callers”. You’ve heard it a thousand times; “a hand’s never good until the flop”. That just doesn’t make sense. It stands to reason that good hands will do better than bad hands. If you only choose good starting hands, you’ll begin to see a much better return on your pot investment. And, you’ll begin to enjoy the game.
7. If a huge part of Omaha is about starting hands, then aggressively betting good starting hands before the flop should be a "given". Say it one more time, “RAISE”.

__________________________________________________

TOP TEN REASONS why I Participate in the OMAHA H/L forum. A response to Crunch.


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Posted by decimare on March 19, 2005 at 22:55:29:

TOP TEN REASONS why I Participate in the OMAHA H/L forum. A response to Crunch.

10. Social. It is good visit with people that have common interests. I enjoy Omaha H/L and this gives me an opportunity to visit with others who also have a similar interest. Additionally, I believe that Omaha is the intellectual part of Poker. The outcome is based on complex mathematical probabilities. Those persons who excel at Omaha generally are more interesting than the standard Poker player. I enjoy the banter. (Not the petty bickering, however, you can glean the good stuff of the top.)

09. Personal Self-Help. I am in a learning mode. If I can gain a little knowledge, sometimes that may be enough of an edge to help me in one critical action during a big hand. I’ve found the difference between winning and losing can be so subtle that it is sometimes difficult to define. Women call it intuition. I call it my poker zone. Something happens that triggers a response based on knowledge, experience, and probability (and player notes). Sometimes I make a mistake, and I learn a little and I adjust.

08. Personal Recognition. We all have the Parent, Adult and Child built into our psyche. I suppose I enjoy some recognition away from the poker table. And, it is kind of fun to see yourself up on the reader board. However, the real reason is that this gets you some type of respect. In the poker world you need to earn respect before your opinions are seriously considered. And, then maybe just one or two people will listen. Talk is cheap without qualification.

07. Intellectual stimulation. If you don’t exercise your brain, it gets weak. I treat Omaha and Omaha H/L like some people treat chess. Hold’em is the easy game of math. Omaha is the advanced course. The number of possibilities is any given hand is almost endless. If I can keep my focus and calculate pot odds vs. outs during the quick play required I get this exercise. And, from time to time a player challenges my playing style. The forum gives me a location to express myself. And, I enjoy it.

06. Adequate knowledge increases the enjoyment and PARTCIPATION in Omaha. When you see a comment, “I don’t get it, I had an Ace and the board was 2,3,4,5. Why didn’t I have nut low with my AAKQ?” you smile and know that this is a new player. If those types of players don’t get basic knowledge fast they will go away. They will continue playing Poker; they just won’t play Omaha. And, if you don’t build your player base with replacement players the game will go away. Why not develop these entry level players with enough knowledge so they can start to play at a competitive level rather than a quick dump and run, never to return.

05. Where you learn, you churn. During my retirement years I helped manage a small two-table card room that specialized in Omaha H/L. Many times player would stop in and not want to play Omaha due to lack of knowledge. We would redirect the player to the Wilson Turbo Omaha H/L poker game we had set up on the computer. After five minutes of instruction about the basics of the game, the new player was welcome to continue playing against the computer to gain a comfort level. Then they would play. This is the type of player that never enters or never starts without knowledge. If they don’t start, they can’t return. If they do start and they are offered an area that will increase their knowledge and improve their game, then, they will play at your location.

04. Seasoned players must offer a positive impression and hopefully they might read my advice and withhold negative comments. Advertising brings you into the game. A good time brings you back. You don’t even need to win. You just need reinforcement and positive comments. Do you know how difficult it is to bring just one new player into an Omaha tournament? And, then some smuck starts dumping on the new player because of a bad move or a suck out. Let’s get real. If you drive the new player away, you’re stuck with the seasoned player. And, you can’t beat the seasoned player. If you can play heads up with the seasoned player, the rake will get you. You need new blood to maintain action. And those new players today will be the backbone of the tournaments in the future……if you treat them with respect. A more positive suggestion might be to invite them to the Omaha forum at this site to help them gain the basics and increase their enjoyment of the game.

03. Give back to the community where you make your money. I retired as a Vice President for a large bank where I was in charge of Installment Credit. The bank strongly suggested involvement in community functions. Thus, I worked my way through the chairs and was President of many clubs. I wasn’t paid for this involvement. It was my civic responsibility. I feel the same way about promoting the Poker community and this forum. I have some superior knowledge in certain areas of Omaha H/L. I have enjoyed Poker for 40 years. Now, in my retirement years it fills my time. However, I have an internal need to do a little bit more. I feel a certain responsibility to share this knowledge and give a little bit back to an area that I truly enjoy.

02. My comments will really only help about 10% of the group. You can lead a horse to water but you can’t make him drink. Most readers will speed read and discount my comments based on pre-conceived ideas that just won’t change. I try to give factual information that challenges your thought pattern. Much of my information is based on mathematical probability in a more easy to read format. It takes a lot of effort and a lot of patience and discipline to put this information into action. Many recreational players will not take the time and effort to implement or test these theories. But, I’ll reach a couple of people. I won’t make bad players good. I’ll make good players better.

And, finally the top reason why I try to help new players figure out Omaha H/L.

01. The $1,000.00 learning curve. I believe that it takes about $1,000.00 to learn a new Poker game. It isn’t enough to read about it. You need practice and experience. No matter how good your Hold’em game might be, it takes time to develop Omaha H/L skills. During this learning curve the player is going to pay some group of players this money for the lesson. I’d just as soon they played here during that learning curve. I can beat a new player. I can only play heads up (and lose money to the rake) with the top players. I enjoy the purity of the game. However, I also enjoy putting a little change in my pocket. Good Luck. Play selective aggression and I’ll see you at the final table. Deci.

How valuable are Pairs?


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Posted by decimare on March 20, 2005 at 13:52:08:

How valuable are Pairs?

1. Pairs reduce my combinations so I don't find any particular value to any pair but AA and then only in combinations with high and low cards. Hands like AA67 should be pitched unless one of the Aces is suited, or, you are at or near button position and can get in for a single bet. Don't chase the AA after the flop unless other combinations are working.

2. Like hold'em, if you choose to play the AA it should be played hard (bet and raise) before the flop. You want to chase out other weak pairs that might limp in. If it doesn't hit after the flop, look at other combinations for value. If combined with a Nut Low you should raise any bet, otherwise, don't count on this single pair winning the high part of the hand.

3. Remember that each player is dealt 4 hole cards. This increases the likelihood that someone has a huge starting hand or flops the nuts once the board is down.

4. As an example, in hold'em the board is 34J 6 K and you have a set of Jacks. That would normally be considered a very good hand. You would have raised pre-flop and got rid of the limpers. On the flop you would have the absolute nuts. And in Hold’em when you “power bet” this hand, only over cards and over pairs can call. The likelihood of someone still being in and having a straight draw against you by holding a 25 or a 57 is very unlikely.

5. If you have the same set of Jack’s in Omaha high-low you will not drive out the draws. Your hand is actually barely adequate. This is because the straight is possible and small low cards are generally played. If my hand had a full wrap, A256, I would probably raise your bet and you would probably raise me back since you had the nuts. And, you would hate me when low got there and I also had nut-straight. And you would call me a suck out dog. And, I would smile. But, mathematically, I played correctly. My hand has many 20 outs, and 16 of them are potential “hogger” outs. (Aces, 3; 2’s, 3; 5’s, 3; 6’s, 4; 7’s, 3; 8’s, 4; and, that doesn’t count flush potential.) And, I have 2 cards to draw. I’ll take the shot because I know if I get there you won’t let go. And, if it is a pot limit tournament, you’re going to the showers…. You’ll be talking to yourself and everybody else that will listen about how some maniac sucked out on the river.)
Additionally, even if only low gets there (an 8 hits the board because every other card gives me a straight) you will only get half the pot and escape the trap. This reduces your profit potential and makes playing medium-high pairs a risky play with long-term unattractive returns.

6. Remember, you want hands that can drive the pot. You want 2-way hands (high and low possibilities) that give your aggressive play many outs. You want hands that will allow calculated aggression so that passive players will lay down gut-shot outs.

7. However, aggression only works if your cards back up your bets in Omaha H/L. Good players will recognize the blasters and will lay in wait. And, they will punish your over-aggressive nature. Moves are only minimally effective in Omaha H/L. You must have a strong table image and a background of solid play for respect. You see, in Omaha H/L you must display your bluff more often. When low hits the board (and it does 60% of the time) you must show your hand. And, the players at the table will back out your play by reading the flop into your hand. And, they will recognize your outs and the value of your bet. And, then the player notes will start out. Blasters don’t last long in Omaha H/L.

 

The other player said he was free rolling. What does that mean?


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Posted by decimare on March 21, 2005 at 19:14:41:


The other player said he was free rolling. What does that mean?

1. Free roll betting in commonly referred to as getting a free bet while others are still chasing an out. Generally, the free roll happens when one player has an A-2 and a possible straight, flush, or even a single high pair in an Omaha H/L game. This happened to me in the Rainbow tournament today. I flopped nut low on the button. I and one other player had an equal stack and commanded about 80% of the chips between us. The 20% stack was sitting out. He checked the flop and I made a pot bet that he called. I figured he had a 2nd nut low or some type of draw. Good enough to call but not enough to bet. I had no real high other than a backdoor king high spade draw. The turn was another low card, a spade. He came out firing. I read into his play that he had hit his straight. I was relatively certain he did not have nut low and I raised him all in with my spade out. A spade hit the river and he was tapped. He did have a straight. This is the value of playing 2-way hands. You can build a pot with low and suck out for a “hogger”. Sometimes high can’t get any better. However, nut lows have 3 cards working (the A to combine with any pair or perhaps a suited Ace and 2 other cards). Some people don’t like to bet or raise with low. You should find a way to put it into your poker toolbox. It ended up being a $480.00 payday. I love free rolling.

2. Nearly free rolling might also include a flop of Kd,Jd,Jc and you have AKKT while your opponent has AKJT. I just had this very hand a few days ago and was under the gun (first small blind position). Almost the absolute mortals. Since I was in first position, I elected to slow play and get the most money I could out of the hand. I checked, big blind checked, and middle person who is short-stacked checks. The turn came up with a Qd. I made a limp in bet hoping they would read me for a weak diamond. Big blind calls and middle position raises. What did middle person have? Did he hit pocket Queens, nut diamonds, or, did he slow play quad Jacks on the flip. Then I realize that middle position is short stacked and no matter what he has I can get all my money back from Big blind, so I make a small raise. Big blind re-raises and puts middle position all in. Now, I’m really confused. I’m thinking they both can’t have big hands. They must be split up and I must have the nuts. Of course I go over the top putting big blind all-in and congratulate myself on maximizing my return. I focus on middle positions. He had Jack full of Kings on the flop. Then I look at big blind. The Qd made him a Royal flush on the turn. Oh well, sometimes the 44:1 shot comes down. My cute little play cost me all my chips. However, the point is that I’ll win this 43 out of 44 times. Some days you should just go for a walk.

3. We dream about flops when the other player(s) is drawing 100% dead. You’ll win in almost any situation regardless of the card on the turn and river. When it happens, and it will, you’ll want to bet and/or raise aggressively to maximize your profit. Sometimes we get cute and check (like I did) because we look at a huge hand and know that the other player could never call a big bet. Suck-out players don’t care. They look at the big bet as a bluff and they’ll call. Once committed, they’ll chase their money into your pot with a single gut-shot. Many times they don’t even understand that the hand should be mucked. You should bet good flops aggressively and let go of the weak hands. You’ll get another hand and it would be nice to have a chip stack to maximize your return. Fold 2nd-nut-hands before you marry them. They’ll bankrupt you in the pot settlement.

4. Omaha is about making the best hand. You should ask how can I improve. Sometimes you should fold a nut hand. An example is where you have a small investment; maybe you got in for a single bet on the big blind. You have a 4-5-6-7 and the flop comes down with a 5-8-9. You have the absolutes and it seems so simple. You decide to check knowing that top pair and nut lows will bet and then you can check raise and build yourself a big pot. The next person pot bets, then a call, then another pot bet, then another pot bet. By the time it gets back to you, the only action is to call all-in. Or, is it. On closer inspection you see two flush cards. You are in the pot with one small bet. You want to go all-in with your nut hand but watch out. The sharks are free rolling and you are supper.
What poker hand could they be raising? You can bet that at least one 6-7 is out there; perhaps with a 6-7-10-J (a full wrap looking for improvement); maybe a nut flush draw is in another hand. Certainly some A-2 nut low draws are calling. If a nut flush draw is out, they will be calling until the end. And, maybe the other person flopped a set. If everybody else is drawing live, your profitability is not only limited; you short-range profit potential may be negative. You really don't have much of an Omaha hand, and, you don’t have much of an investment. You just can’t improve this hand. Give your small pre-flop bet up and watch for tells as the turn and river come down. Try to determine each hand held by the betting style. Watch for telltale movements and verbal signs. Get a Poker education. Sometimes it is proper to fold the nuts.

The Art of being a Suck-Out-Dog or Did you call me Lucky?


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Posted by decimare on March 26, 2005 at 11:37:34:

The Art of being a Suck-Out-Dog or Did you call me Lucky?

1. Suck out dog is seemingly a derogatory term. From time to time you will hear a player refer to another player as, “you’re just a suck-out-dog”. Don’t be sensitive if you hear that expression. It’s music to my ears. When you call me a suck out dog, I'll just smile and stack the chips. And, I won’t even offer an explanation!

2. Sometimes, after hearing this term, you automatically assume the player is loose and drawing to long odds. Sometimes this is true. However, don’t rush to judgment. The hand that won is only two of the cards that were played. Look at the other combinations. It may be that the total hand will show a Nut Low draw, a Nut flush draw, and a single ugly pair of 9’s. When that card pairs at the end and the player wins with trips, the suck-out-dog comment will be offered. Look at the total hand.

3. You should also look at the Pot Odds. If you have an A-2-3 with anything, and, the Ace is suited, you are going to call all raises. If the pot is capped (a bet and 3 raises) before the flop by six or seven players, a “15% out” draw can be justified. The important factor is that you are not drawing dead. (You’re already beat no matter what card hits the board.) If you select combination hands, you should know whether you have a nut out, or, a hand with no real positive expectation at the flop. Don’t chase 2nd place hands.

Suck out dog tells (a tell is a detectable behavior)

You will note the adrenaline rush by stimulation of heart action and an increase in blood pressure, metabolic rate, and blood glucose concentration. Normally the face will flush. Sometimes this “tell” will be obvious before you call, so look for it. And, then when they rake in the chips they will giggle. This makes the “tell” memorable.

Point Counting System

 

1.      You simply assign point values to card combinations according to their potential for making winning hands. As a percentage player, you should always be looking for those items that a point system analyzes.

2.      Your high part of your hand is; Pairs, the higher the better; 2 card flushes, the higher the better; - 2 card to a straight, the higher the better; and, High cards, the higher the better.

3.      Your low part of your hand is; Low cards, the lower the better.

4.      When you count points for a straight, each two-card combination counts separately.  For example: a J, Q, K yields 3 combinations: J-Q, J-K and Q-K.

5.      Additionally, add extra value for last and next to last position and subtract points for early position.

6.      Then you need minimum points (19) to complete the small blind.  Minimum points are needed to call (34) or raise (38).

7.      If you call too frequently it you’ll leak off your money.  If you play too tight you'll be giving up profitable winners.  This will be influenced by the tight or loose play of your opponents.  A call frequency near 23% is a good start and considered very tight play.

 

Low Point Count for tight play

 

 

 

 

High Card

Low Card

 

 

 

 

 

Ace

2

3

4

5

X

2

23

-

-

-

-

-

3

16

12

-

-

-

-

4

11

9

7

-

-

-

5

7

6

5

4

-

-

6

4

3

3

2

2

-

7

-

-

-

-

-

2

8

-

-

-

-

-

1

 


 

High Point Count for tight play

 

 

 

 

High Card

2 card Flush

2 card straight No Gap

2 card straight Gap - 1

2 card straight Gap - 2

Pairs

High Cards

Ace

11

1

1

1

30

8

King

8

2

2

2

18

4

Queen

6

3

3

1

13

2

Jack

5

4

2

1

9

1

10

5

3

2

1

6

0

9

5

3

2

1

4

0

8

4

2

1

1

3

0

7

4

2

1

0

3

0

6

4

2

1

0

3

0

5

4

2

1

1

3

0

4

4

1

1

 

3

0

3

4

 

 

 

3

0

2

 

 

 

 

3

0

 

1.      After calculating points, the point count system suggests calling the small blind with a minimum of 19 points (fold if raised).

2.      Call one bet with a minimum of 34 points.

3.      Call, raise, or cold call one raise with minimum of 37 points.

4.      Call, raise, or cold call 3+ raises with 48 points.

5.      Using this point count will cause a calling pattern of approximately 23% of dealt hands.  That calling pattern will be recognized as very tight play.

6.      I find the value of an A-2 (23 points) and the value of the high card A (11 points) to be very significant.  This 2-card combination alone in recognized by a statistically sound point system as being worthy of a call.

7.      Familiarize yourself with the point count philosophy.  Don’t expect to use it as a new player.  You’ll need a notepad and calculator to figure your plays.  Just remember the basics.  Good hands have many combinations.  The primary combination includes an Ace.

 

=============================================

Card value based on CALLING RATIO of 100%; 75% CR; 50% CR; 25% CR; and, 23% CR. 
I dealt 1,000,000 hands of Omaha Hi-Low to a ten-handed table to develop this chart.  I used the Wilson Turbo Omaha High-Low Split Software (http://wilsonsoftware.com/)  Wilson has pre-programmed player profiles for 100% CR (calling ratio); 75% CR; 50% CR; 25% CR; and, 23% CR.  So, I simply loaded 10 players with 100% CR profiles and ran 1,000,000 hands.  It takes about 10 minutes to run this many hands on my computer.  I also did this for each of the other calling ratios to allow comparisons in each calling pattern bracket.
1.  100% Avg. Call Ratio (card rank- true odds). Therefore the results are what might happen in a never fold game with absolutely no pressure on the draw outs.  The unusual gut-shot hands could play until the river.  And, while this is an impossible condition, some interesting statistics were developed that might help your game.  The most important lesson here is that good players start with better cards.  Think about it.  If you start with hands that have combinations that contain 15%-20% win percentages, you beat up on players that start with 10% hands.
2.  75% Avg. Call Ratio (card rank).  Notice how with just a little hand selection, good cards get better.  All players are now playing 3 out of each 4 hands dealt.  Sometimes you will see this calling ratio in cash games.  If you observe it, get on the waiting list.  It's time for pay day.  Just play solid and wait for good hands.  And, don't get sucked into loosening up your play just because the whole table are playing like maniacs.  Have patience and discipline.  Good starting cards will eventually beat random cards.
3.  50% Avg. Call Ratio (card rank).  Notice how hand vaule of cards played gets better.  All players are now playing 2 out of each 4 hands dealt.  This is generally the calibre of player that you meet in lower level cash games.  Notice the value of AA. This big pair drives a pot and is always played with a raise, thus driving out limping lower pair before they hit.  Note the increasing value of the Ace with other card.  Many times the Ace creates a 5 card hand (2 up and 3 down or 2 down and 3 up).
4.  25% Avg. Call Ratio (card rank).  Notice how hand vaule of cards played gets better.  All players are now playing 1 out of each 4 hands dealt.  These are generally the type of players that reach the final table in tournament play.  Notice the significant increase in the value of AA.  Because all players are very selective with starting hands (generally only 2-3 callers in each hand), a big raise is respected.  A big raise will generally drive out all hands except for big pairs or A23 type holdings.  How many Ace combinations do you see in the top 25 money winning hands?.
5.  23% Avg. Call Ratio (card rank).  This is just a little bit tighter and generally is the player mode in No Limit and Pot Limit games.  Generally you can only make one or two critical mistakes in these types of games.  That means that starting hand selection is critical.  Because all players are very selective with starting hands (generally only 2 callers before the flop in each hand), a big raise is respected.  It would be very unusual to find a game this tight.  I wouldn't even bother playing in a cash game if all the players were this tight.  You would only be chasing the rake.  Not very many mistakes made on this level.  You should be able to drop into this mode during tournament play.
Money Won Position 100% Avg. Call Ratio (card rank- true odds) 100% Avg. Call Ratio (win% - true odds) 75% Avg. Call Ratio (card rank) 75% Avg. Call Ratio (win%) 50% Avg. Call Ratio (card rank) 50% Avg. Call Ratio (win%) 25% Avg. Call Ratio (card rank) 25% Avg. Call Ratio (win%) 23% Avg. Call Ratio (card rank) 23% Avg. Call Ratio (win%)
1 A2 Suited 20.07% AA Pair 26.58% AA Pair 33.38% AA Pair 60.66% AA Pair 58.45%
2 A2 Offsuit 19.17% A2 Suited 24.36% A2 Suited 31.73% A2 Suited 50.72% A2 Suited 48.77%
3 A3 Suited 18.40% A2 Offsuit 23.27% A2 Offsuit 30.41% A2 Offsuit 48.96% A2 Offsuit 47.49%
4 A3 Offsuit 17.13% A3 Suited 22.75% A3 Suited 29.18% A3 Suited 46.29% A3 Suited 45.73%
5 A4 Suited 16.90% A3 Offsuit 21.30% A3 Offsuit 27.83% A3 Offsuit 41.81% A3 Offsuit 41.66%
6 AA Pair 15.73% A4 Suited 20.71% A4 Suited 27.37% A4 Suited 39.56% A4 Suited 39.58%
7 A4 Offsuit 15.50% AK Suited 19.16% AK Suited 25.90% A4 Offsuit 35.37% A4 Offsuit 35.05%
8 A5 Suited 15.01% A4 Offsuit 19.18% A5 Suited 25.36% A5 Suited 34.36% AK Suited 33.93%
9 AJ Suited 14.58% A5 Suited 19.00% A4 Offsuit 24.73% AK Suited 34.22% A5 Suited 33.15%
10 A5 Offsuit 14.27% AQ Suited 18.72% AJ Suited 24.49% AK Offsuit 31.70% AQ Suited 31.22%
11 AK Suited 14.18% AK Offsuit 18.58%